Mad Caps Review
Pardon Me, While I Zarf my Glork
You can buy it at RegNow for that price.
Cute little fizzy lifter bottle caps and bubbles.
Not enough originality. Annoying comments on bottom of screen.
Sometime back in the 80’s between Pacman and Tekken, a little arcade game called Bejewled was created. For those of you who do not go back that far, it was based on a simple premise; match three, they disappear. If you pay attention you will notice that there are a whole lot of Bejeweled-clones out there now.
A rather innocuous little game, MadCaps, is no exception. Designed by MumboJumbo, these are same folks who brought you Luxor, the Zuma knock-off. Sure, there are lots of variables: degree of difficulty, 3 different games modes, cute little special pieces (the rocket cap was kinda kewl), but it is still the same match game done up in fancy bubbles and whistles. And I still cannot decipher what exactly Survivor mode is.
There are a few cons here. If you get a hint, it costs you. But if that hint costs 5,000 points and you use it and get 15,000 points, what the heck. And why do they keep annoying me by constantly flashing me that I have 6 moves left and that my best one will gave me 18,000 points? And forgive me, but when it told me to "Hurry Up!" that just bordered on rudeness.
This is obviously a game intended for children. When it started to get repetitive even in difficult mode, I decided to play just to create bonus words to figure out which age group was represented. Ok, we’ve got pony, hero, cake. So far, so good. Now we’ve got possum, seismic, and I will even accept dyno. But zarf? Gowpen? Glork???
A nice pastime for kids but nothing really original here.